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This is a list of preset modifiers that can spawn on crafted items when shrine crafting; or on rare, honorific and crafted items when shrine blessing. Shrine crafting and blessing bonuses stack. The item must be Sacred Tier for it to work.

What affixes will the item get when shrine crafting?
The resulting crafted item spawns with:
Orb Effects Applied to this Item are Doubled
Socketed (max)

and with preset crafting affixes (seen in the table below) depending on the shrine type used, and 1-4 extra random rare affixes

What affixes will the item get when shrine blessing?

The item retains its original affixes and gains 1-3 preset crafting affixes depending on the shrine type used. You can see them in the table below

Shrines List

Image Shrine Bonuses Item Types
Abandoned shrine Abandoned

(24 to 120)% Bonus to Attack Rating
(4 to 8)% Bonus to Dexterity
+(4 to 20) to Dexterity

One-Handed Weapons, Armor (except Body Armor)

(36 to 170)% Bonus to Attack Rating
(6 to 12)% Bonus to Dexterity
+(6 to 28) to Dexterity

Two-Handed Weapons, Body Armor
Creepy shrine Creepy

(1 to 3)% Chance of Crushing Blow
(4 to 8)% Bonus to Strength
+(4 to 20) to Strength

One-Handed Weapons, Armor (except Body Armor)

(2 to 4)% Chance of Crushing Blow
(6 to 12)% Bonus to Strength
+(6 to 28) to Strength

Two-Handed Weapons, Body Armor
Eerie shrine Eerie

+(6 to 60) Energy Factor to Spell Damage
(4 to 8)% Bonus to Energy
+(4 to 20) to Energy

One-Handed Weapons, Armor (except Body Armor)

+(9 to 90) Energy Factor to Spell Damage
(6 to 12)% Bonus to Energy
+(6 to 28) to Energy

Two-Handed Weapons, Body Armor
Enchanted shrine Enchanted

+(4 to 10)% to Physical/Magic Spell Damage
Magic Resist +(1 to 2)%

One-Handed Weapons, Armor (except Body Armor)

+(6 to 20)% to Physical/Magic Spell Damage
Magic Resist +(2 to 4)%

Two-Handed Weapons, Body Armor
Fascinating shrine Fascinating

-(1 to 8)% to Enemy Fire Resistance
+(2 to 8)% to Fire Spell Damage

One-Handed Weapons, Armor (except Body Armor)

-(1 to 15)% to Enemy Fire Resistance
+(2 to 15)% to Fire Spell Damage

Two-Handed Weapons, Body Armor
Hidden shrine Hidden

1% Reanimate as: Random monster (1/3 elite chance)
2% Reanimate as: Random monster (1/3 elite chance)

All Item types
Intimidating shrine Intimidating

(2 to 3)% Deadly Strike
Requirements +20%

One-Handed Weapons

(2 to 4)% Deadly Strike
Requirements +30%

Two-Handed Weapons

+(11 to 30)% Enhanced Defense
Damage Reduced by (0 to 1)%

Armor (except Body Armor)

+(21 to 50)% Enhanced Defense
Damage Reduced by (1 to 2)%

Body Armor
Magical shrine Magical

+(4 to 15)% Bonus to Summoned Minion Resistances
+(4 to 30)% Bonus to Summoned Minion Life

One-Handed Weapons, Armor (except Body Armor)

+(6 to 25)% Bonus to Summoned Minion Resistances
+(6 to 50)% Bonus to Summoned Minion Life

Two-Handed Weapons, Body Armor
Ornate shrine Ornate

-(1 to 8)% to Enemy Lightning Resistance
+(2 to 8)% to Lightning Spell Damage

One-Handed Weapons, Armor (except Body Armor)

-(1 to 15)% to Enemy Lightning Resistance
+(2 to 15)% to Lightning Spell Damage

Two-Handed Weapons, Body Armor
Quiet shrine Quiet

(4 to 8)% Bonus to Vitality
+(4 to 20) to Vitality
Replenish Life +(1 to 10)

One-Handed Weapons, Armor (except Body Armor)

(6 to 12)% Bonus to Vitality
+(6 to 28) to Vitality
Replenish Life +(2 to 15)

Two-Handed Weapons, Body Armor
Sacred shrine Sacred

-(1 to 8)% to Enemy Cold Resistance
+(2 to 8)% to Cold Spell Damage

One-Handed Weapons, Armor (except Body Armor)

-(1 to 15)% to Enemy Cold Resistance
+(2 to 15)% to Cold Spell Damage

Two-Handed Weapons, Body Armor
Shimmering shrine Shimmering

-(1 to 8)% to Enemy Poison Resistance
+(2 to 8)% to Poison Spell Damage

One-Handed Weapons, Armor (except Body Armor)

-(1 to 15)% to Enemy Poison Resistance
+(2 to 15)% to Poison Spell Damage

Two-Handed Weapons, Body Armor
Spiritual shrine Spiritual

(5 to 10)% Faster Cast Rate
regenerate Mana +(5 to 10)%

One-Handed Weapons, Armor (except Body Armor)

(10 to 15)% Faster Cast Rate
Regenerate Mana +(10 to 15)%

Two-Handed Weapons, Body Armor
Tainted shrine Tainted

+(6 to 60)% Bonus to Summoned Minion Attack Rating
+(6 to 60)% Bonus to Summoned Minion Damage

One-Handed Weapons, Armor (except Body Armor)

+(9 to 90)% Bonus to Summoned Minion Attack Rating
+(9 to 90)% Bonus to Summoned Minion Damage

Two-Handed Weapons, Body Armor
Trinity shrine Trinity

Adds 6-12 fire damage
Adds 1-16 lightning damage
Adds 8-10 cold damage

One-Handed Weapons, Armor (except Body Armor)

Adds 20-40 fire damage
Adds 1-60 lightning damage
Adds 28-32 cold damage

Two-Handed Weapons, Body Armor
Weird shrine Weird

+(11 to 40)% Enhanced damage
Adds (2 to 6)-(2 to 12) damage

One-Handed Weapons

+(17 to 55)% Enhanced damage
Adds (3 to 9)-(3 to 18) damage

Two-Handed Weapons

Adds (1 to 3)-(1 to 6) damage

Armor (except Body Armor)

Adds (1 to 4)-(1 to 10) damage

Body Armor

Shrine Vessels

The shrines can be stored into a corresponding holy vessel to free up space in the stash and in the inventory. Each shrine vessel can hold up 1000 shrines.

Abandoned

Abandoned vessel

Creepy

Creepy vessel

Eerie

Eerie vessel

Enchanted

Enchanted vessel

Fascinating

Fascinating vessel

Hidden

Hidden vessel

Intimidating

Intimidating vessel

Magical

Magical vessel

Ornate

Ornate vessel

Quiet

Quiet vessel

Sacred

Sacred vessel

Shimmering

Shimmering vessel

Spiritual

Spiritual vessel

Tainted

Tainted vessel

Trinity

Trinity vessel

Weird

Weird vessel


Shrine (10) + Oil of Craft → Shrine Vessel
Shrine Vessel + any amount of Shrines (10) → Shrine Vessel (adds shrines)
Shrine Vessel (not empty) → Shrine Vessel (-1) + Shrine